<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>dominic dacosta — writing</title><description>Occasional notes on building, working, and figuring it out.</description><link>https://dominicdacosta.com/</link><language>en-us</language><item><title>Voxelizing a mesh, and the four UX calls I had to make</title><link>https://dominicdacosta.com/writing/voxelizing-a-mesh/</link><guid isPermaLink="true">https://dominicdacosta.com/writing/voxelizing-a-mesh/</guid><description>Design tradeoffs from the Minecraft mesh-import feature — preview before commit, resolution defaults, and why &quot;import&quot; became &quot;place.&quot;</description><pubDate>Sat, 20 Jun 2026 00:00:00 GMT</pubDate><category>design</category><category>minecraft</category></item></channel></rss>